What you do at AMD changes everything
At AMD, we push the boundaries of what is possible. We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center.
Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile†to achieve unthinkable results. It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world. If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.
GPU Shader Hardware Design Engineer Entry Level
THE ROLE:
We are looking for engineers who are motivated to challenge the status quo. If you are excited about building the next generation GPU shader core, our team is on the lookout for you!
You will be part of a fast-paced team working on the GPU shader design, a team of engineers of varied disciplines who are responsible for micro-architecting, designing and delivering GPU shader IP for various products. Since we are the heart of GPU engine, we strive to challenge ourselves in beating area, power and performance targets. No idea is too small; we welcome every initiative that makes our product better.
You will be working on the sub-block inside programmable engine aka shader core of the GPU. The shader core plays a key role in running applications program, feeding and consuming the data to/from GPU shader resources and computing mathematical operations. You will be working with software, architect, micro-architect and physical design team members to define and solve “how to efficiently run an application program with least number of instructions and data transfer while consuming least amount of powerâ€. You will have the opportunity to define ISA changes, opportunity to define power efficient micro-architecture, work with other sub-block team members inside and outside shader core, learn about custom storage structures and own overall implementation of sub-block you own.
THE PERSON:
You are an “out of the box†thinker, motivated to absorb dynamic changes and thirsty to keep innovating.
KEY RESPONSIBILITIES:
PREFERRED EXPERIENCE:
ACADEMIC CREDENTIALS:
LOCATION:
Preferred locations are Santa Clara and Roseville, Claifornia; willing to consider individuals who would be open to working from our Orlando or Boxborough offices
Job ID: 39596
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