Graphics Software Engineer - GPU Performance

Graphics Software Engineer - GPU Performance

Graphics Software Engineer - GPU Performance

Job Overview

Location
London, England
Job Type
Full Time Job
Job ID
38775
Date Posted
1 year ago
Recruiter
Helen Josh
Job Views
36

Job Description

What you do at AMD changes everything 
 

At AMD, we push the boundaries of what is possible.  We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center. 
 

Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.
 

THE ROLE:

  • We are hiring graphics software engineers who can demonstrate clear understanding of GPU HW performance. This is an excellent opportunity to work on the cutting edge of GPU performance for graphics rasterization and/or ray tracing.

 

THE PERSON:

  • You are passionate about game graphics and GPU, have good understanding about GPU architecture and have programming skills in HLSL, GLSL, OpenCL, CUDA or similar, in addition to general software development skills in C++.

 

KEY RESPONSIBILITIES:

  • Analyze shader algorithms in HLSL, analyze data from performance tools, identify issues and potential optimization opportunities
  • Brainstorm with team about potential solutions to optimize, experiment and refine optimizations and implement in driver
  • Contribute to performance tool improvements

 

PREFERRED EXPERIENCE:

  • Good understanding of GPU architecture, such as SIMD, threads, waves, registers, caches, performance metrics such as latency, bandwidth, throughput, and relation to underline hardware, etc.
  • Good understanding of GPU graphics pipeline, such as vertices, primitives, rasterization, shading, textures, screen space, Z depth, culling, BVH build and traversal, and etc.
  • Strong C/C++ programming skills for fast execution using light weight data structures and efficient algorithms, bit manipulation, pointers, arrays, classes, virtual functions, etc.
  • Experience in HLSL, GLSL, OpenCL, CUDA or similar

 

ACADEMIC CREDENTIALS:

  • Bachelor’s degree in relevant field

Job ID: 38775

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