GPU Software Engineer - Game Graphics Performance

GPU Software Engineer - Game Graphics Performance

GPU Software Engineer - Game Graphics Performance

Job Overview

Location
London, England
Job Type
Full Time Job
Job ID
46074
Date Posted
1 year ago
Recruiter
Helen Josh
Job Views
59

Job Description

What you do at AMD changes everything 
 

At AMD, we push the boundaries of what is possible.  We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center. 
 

Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.
 

THE ROLE:

We are hiring software engineers at all experience levels to be part of the GPU performance drivers and tools team. We focus on game graphics performance through shader optimizations, GPU efficiency improvements, and innovative drivers and tools. This is an excellent opportunity to work on the cutting edge of GPU performance for game graphics rendering. 

 

THE PERSON:

You have good C++ programming skills. You have experience in graphics rendering, shader programming and optimizations. You are passionate about GPU and have good understanding about low-level GPU hardware architecture for performance.

 

KEY RESPONSIBILITIES:

  • Analyze shader algorithms in HLSL, analyze data from performance tools, identify issues and potential optimization opportunities
  • Brainstorm with team about potential solutions to optimize, experiment and refine optimizations and implement in driver
  • Contribute to performance drivers & tools infrastructure improvements

 

PREFERRED EXPERIENCE:

  • Good understanding of GPU architecture, such as SIMD, threads, waves, registers, caches, performance metrics such as latency, bandwidth, throughput, and relation to underline hardware, etc.
  • Good understanding of GPU graphics pipeline, such as vertices, primitives, rasterization, shading, textures, screen space, Z depth, culling, BVH build and traversal, and etc.
  • Strong C/C++ programming skills for fast execution using light weight data structures and efficient algorithms, bit manipulation, pointers, arrays, classes, virtual functions, etc.
  • Experience in HLSL, GLSL, OpenCL, CUDA or similar

 

ACADEMIC CREDENTIALS:

  • Bachelor’s degree or higher in relevant field

Job ID: 46074

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