GPU Shader Lead Hardware Design Engineer

GPU Shader Lead Hardware Design Engineer

GPU Shader Lead Hardware Design Engineer

Job Overview

Location
London, England
Job Type
Full Time Job
Job ID
39076
Date Posted
1 year ago
Recruiter
Helen Josh
Job Views
31

Job Description

What you do at AMD changes everything 
 

At AMD, we push the boundaries of what is possible.  We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center. 
 

Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.
 

GPU Shader Lead Hardware Design Engineer

 

THE ROLE:

We are looking for engineers who are motivated to challenge the status quo.  If you are excited about building the next generation GPU shader core, our team is on the lookout for you!

 

You will be part of a fast-paced team working on the GPU shader design, a team of engineers of varied disciplines who are responsible for micro-architecting, designing and delivering GPU shader IP for various products. Since we are the heart of GPU engine, we strive to challenge ourselves in exceeding area, power and performance targets.  No idea is too small; we welcome every initiative that makes our product better.

 

You will be working on the Simd Processor (SP) block of the GPU Shader, the parallel compute engine of the GPU ISA (instruction set architecture). The SP is a compute intensive block for which highly efficient ALU design is critical. High computation throughput is a key performance metric, so highly efficient data flow and instruction pipeline architecture is also critical. The SP must be capable of execution and co-execution of instructions with a minimum of stalls and pipeline bubbles. The SP is the dominant Shader block for area and power. SP quality is a highly visible project performance contributor. You will work with software, architect, micro-architect and physical design team members to maximize the performance of the most complex and critical of the Shader blocks.

 

THE PERSON:

You are an “out of the box” thinker, motivated to absorb dynamic changes and thirsty to keep innovating.

 

KEY RESPONSIBILITIES:

  • Collaborate with block architect to define and document SP block micro-architecture
  • Consult with other GPU shader blocks to define data flow in GPU shader pipeline
  • Lead SP block designers to deliver efficient hardware for next generation architecture of Shader SP block
  • Supervise, organize, train, and review work for SP designers
  • Assist block team manager in strategy, planning, scope estimation, and progress reporting
  • Consult DV engineers in describing features, outlining test plans, and closing on coverage
  • Assist DV engineers to debug functional, performance or power test failures
  • Work with Physical Design team to close on timing, area and power requirements

 

PREFERRED EXPERIENCE:

  • Industry experience (8+ years) in hardware design and overall ASIC design flow
  • Industry experience leading RTL designers at a block or subsystem level
  • Industry experience in GPU shader pipeline or CPU core pipeline and ISA
  • Industry experience with IEEE floating point ALU design and superscalar execution pipeline
  • Industry experience in analyzing and optimizing power, timing and area trade-offs
  • Industry experience using various EDA tools for functional, performance and power validation on pre-silicon, emulation and post-silicon environment

Job ID: 39076

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